![]() ![]() There’s also no way to change it in real-time. I’d comment more on textures and enemies’ design, but zooming in any closer than the default results in losing sight of most enemies. Thus, it all ends up looking a bit bland with its repetitive depiction of enemies and bases. Though with such a zoomed-out view, it’s almost impossible to make out the finer details. The weird thing is that even during long sessions, he seems to barely say anything. Speaking of that, at the start, the player must decide how much profanity will our character say. #YOUTUBE JUPITER HELL SOFTWARE#Unless one is really a fan of ID Software or of foul-mouthed protagonists taken directly from the 90s. After a few hours of playing, Jupiter Hell gets completely repetitive. ![]() The times I have died, with quite a powerful character, were either because I walked into a group of 4-5 enemies without a decent cover, or a long corridor with no way of backtracking. Upon dying, the game gives you a typical roguelike recount of what happened. There doesn’t seem to be any more working strategies, other than that. The combat mostly involves walking around, waiting for the enemies to show up, running back to cover, and gunning them down. It doesn’t feel as carefree as classics such as Take No Prisoners, but at the same time it cannot be played like an X-Com. This unfortunately leads to some problems in balancing the two different souls: the rip-and-tear with the strategic planning. The game wants to feel and play like Doom, while still being entirely developed from the ground up as an ASCII roguelike. As such, they can’t be employed in any strategic way. Although the player can destroy them by shooting, this will just summon more enemies. The cover system works fine, but using doors for this is quite cumbersome. While there is some variety, the choices are still quite limited.Įnemies constantly move around the level and are alerted by sound, soon coming to hunt down the player wherever they are. That’s when the player’s asked to decide whether to make a character who’ll rely more on some weapon or a higher armor class. The RPG elements come into play mostly when levelling up. We can also incorporate a heavily scanlined photo of you in the game.The dead enemies left me plenty of stuff laying around. Every player will know (and curse) your name. OR You get to name one of the major antagonists in the game. Many plot descriptions will be using this name, we’ll come up with a cool logo for it also - with your direction. Similar to CHAOS COUNT, but your corporation is now a mega-corp, one of the major powers controlling the Jovian system before everything went to hell. + EXTRA PHYSICAL POSTER OF YOUR BRAND OR A TRIBUTE TO THE CHARACTER + *OR* YOUR NAME AS THE BIG EVIL SCIENTIST OR BIG EVIL CEO Named corporation in the Jovian system + poster of it!ĬHAOS INITIATE REWARDS + *EITHER* YOUR BRAND/CALLSIGN/SURNAME AS THE NAME OF A MEGA-CORPORATION IN THE JOVIAN SYSTEM This level includes weaving in mentions of the company into the background plot, and having a monocolor logo on some of the in-game crates, barrels or even walls - you can send us a sketch, we’ll work something out! Includes: This is subject to approval due to the game setting and mood, if your company is Big Happy Cereal, unfortunately we will have to decline :/. ![]() ![]() + ARTBOOK IN HARDCOVER INSTEAD OF SOFTCOVERįirst of all the name of a corporation can be your surname, your company name, or based on your callsign/nick - we can work it out, to an extent. + EXTRA PHYSICAL POSTER OF YOUR BRAND LOGO Shipping is on us! Includes:Īccess to ALPHA, BETA and INNER CIRCLE forums and builds!ĬHAOS INITIATE REWARDS + YOUR BRAND/CALLSIGN/SURNAME AS A CORPORATION IN THE JOVIAN SYSTEM You’ll also get an EXCLUSIVE KICKSTARTER ONLY PHYSICAL JUPITER HELL poster to remind you of this campaign! These will be super rare items. Quite possibly, there’ll be bits in the final game where you’ll be able to say - it’s thanks to me! To celebrate that you’ll also be listed in the Design Consultant section of the credits. Most importantly, you’ll help us shape the remaining basic systems of the game. More importantly, you’ll get access to our current builds, as soon as we wrap up kickstarter. You get access to the forums where the earliest prototypes were posted. + EXCLUSIVE KICKSTARTER-ONLY PHYSICAL POSTER! ALL PREVIOUS REWARDS + INNER CIRCLE ACCESS ![]()
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