![]() To change the arcs of the left and right turrets, click and hold on a turret, the drag the mouse left or right. (2 Small Warp Engines, 2 Small Combat Engines) (I’ve found that the increased accuracy makes these noticeably deadlier than the P1 version, so I consider it worth the new model. Once this is researched, I can create the Shuttle V P1a and the Lightning V P1: Using two single cockpits does not increase accuracy. If it helps, you can slow time to 0.5x while watching combat, especially when watching to learn how ships use their weapons.ģ) The next research I select is Fighter Hulls I, which unlocks not only the Lightning hull, but also the Dual Cockpit, which increases the accuracy and repair rate. Later, you can have a larger ship design that has a sensor module. If I’m correct about that, then early on you can include a scout in your fleet. If they are not in a fleet, then they will respond individually. I need to test this more, but I believe that if they’re in a fleet, then if one ship in the fleet has a sensor module, then they will all respond to what it detects. When defending, your ships will automatically respond to enemy incursions based on their sensor range. This will become less and less of an issue as technology progresses. When this happens (and it will get easier to spot once you’ve seen it a few times), pause the game and switch targets. STARDRIVE 2 OPTERIS FULLSometimes, with the Remnants especially, the target you’re focusing on will reverse at full speed through the middle of their forces, in an attempt to funnel your ships between theirs, giving them free shots at the sides and rear of your ships. Use pause, so you can right-click on targets. Once the enemy is in range, have your ships focus fire, especially when fighting Remnants, at this stage of the game. I don’t recommend right-clicking on an enemy until either you’re really close or they jump towards you. Keep moving closer, trying to maintain group cohesion. When attacking, be sure to have your fleet warp to a location near the enemy, but out of sensor range, so they aren’t all spread out when you order the attack. Over the course of this guide, your forces will improve, but clearing a system of Remnants will not become “easy” until well past the scope of this guide. Make no mistake though, it can and does take a number of waves. Then I brought another 15 of the next design and finished off the rest. I took 15 of these and killed three of the smallest Remnants. Otherwise, be sure to add one manually.Ģ) Next, I research Plasteel, which for now allows building the Shuttle V P1: If you activated an AI governor for your homeworld, and if you have Autotrade turned on, it will queue freighters up automatically. Once you have your first colony, make sure you have at least one freighter. Be aware that some anomalies spawn enemies.ġ) The first research I select is Subspace Projectors, under the Logistics tab, for the improved colony and transport ships. You will need to send them to planets with anomalies to explore them.
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